top of page
Film and Television Portfolio

VFX Portfolio

Those About To Die

Client: Peacock and Amazon Prime

Role: On Set DMP Artist and Environment Artist

Shot Breakdown - Mainly focused on Skies, multiple Sky DMPs and some full projected DMP scenes for VP

HERE

Client: Sony Pictures Entertainment

Role: Environment Artist

Shot Breakdown - Set Dressed, Lighting, DMP Cards, Texturing and Modelling assets within Unreal Engine (outside the window)

The Evolution of Virtual Production

Client: DNEG360 and Dimension

Role: DMP Artist and Environment Artist

Shot Breakdown - Projected 360 DMP on multiple planes for VP shoot. Sky, mountains, grass and sand in BG is DMP. All projected in real time in Unreal Engine. 

Space Clouds Environment

Client: Personal Work

Role: Concept, DMP, 3D and Compositing

Shot Breakdown - Practicing projection techniques within Nuke. Painted several layers of clouds, used ComfyUI to upres some layers, Modelled the spaceship using Blender. Projected and composited in Nuke

Alien_Covenant_DMP_v006.png

Mountain DMP

Client: Personal Work 
Role: Concept, DMP 

Shot Breakdown - Practicing DMP fundamentals, Sky replacement and overall image set extension. Added 3D spaceship asset

Shot Breakdown - Created 3D model of city from google maps data (GIS) and 3D tracked. DMP Hills, Sky and BG elements. Compositing in Nuke ( projection/ modern elements cleaned up, DMP elements laid out). Graded in DaVinci Resolve.

Cathedral Sunset Environment

Client: Personal Work 
Role: DMP, 3D Tracking and Compositing

Cyberpunk City Environment

Client: Personal Work

Role: Concept, 3D and AI Relighting Experiment

Shot Breakdown - Concept/look dev of cyberpunk city to experiment with ComfyUI. Created 3D layout in Unreal Engine and modelled some assets, painted over in Photoshop, Re-lighted using ComfyUI.

Chasm Calls

Client: Personal Work / Youtube Competition

Role: Unreal  Animation, Water Simulation and Compositing

Shot Breakdown - Modelling, Texturing, Set Dressing, Lighting in Unreal Environment. Animated characters using Maya. Water simulation made using EmberGen. Composited glittering effects in Nuke.

Reality Heist

Client: National Film and Television School

Role: Concept Artist, DMP Artist, Unreal Artist and Compositor

Shot Breakdown - Modelling, Texturing, Set Dressing, Lighting in Unreal Environment. DMP Moon and Sky, Nuke Compositing on all shots 

Qiddiya City

Client: SquintOpera

Role: DMP Artist, Unreal Artist and Compositor

Shot Breakdown - Modelling, Texturing, Set dressing, Lighting in Unreal Environment. DMP for Marketing Stills and Compositing.

HERE

Client: Sony Pictures Entertainment

Role: Environment Artist

Shot Breakdown - Set Dressed, Lighting, DMP Cards, texturing and Modelling assets within Unreal Engine (outside the window)

bottom of page