VFX Portfolio




Those About To Die
Client: Peacock and Amazon Prime
Role: On Set DMP Artist and Environment Artist
Shot Breakdown - Mainly focused on Skies, multiple Sky DMPs and some full projected DMP scenes for VP
HERE
Client: Sony Pictures Entertainment
Role: Environment Artist
Shot Breakdown - Set Dressed, Lighting, DMP Cards, Texturing and Modelling assets within Unreal Engine (outside the window)
The Evolution of Virtual Production
Client: DNEG360 and Dimension
Role: DMP Artist and Environment Artist
Shot Breakdown - Projected 360 DMP on multiple planes for VP shoot. Sky, mountains, grass and sand in BG is DMP. All projected in real time in Unreal Engine.

Space Clouds Environment
Client: Personal Work
Role: Concept, DMP, 3D and Compositing
Shot Breakdown - Practicing projection techniques within Nuke. Painted several layers of clouds, used ComfyUI to upres some layers, Modelled the spaceship using Blender. Projected and composited in Nuke

Mountain DMP
Client: Personal Work
Role: Concept, DMP
Shot Breakdown - Practicing DMP fundamentals, Sky replacement and overall image set extension. Added 3D spaceship asset
Shot Breakdown - Created 3D model of city from google maps data (GIS) and 3D tracked. DMP Hills, Sky and BG elements. Compositing in Nuke ( projection/ modern elements cleaned up, DMP elements laid out). Graded in DaVinci Resolve.
Cathedral Sunset Environment
Client: Personal Work
Role: DMP, 3D Tracking and Compositing
Cyberpunk City Environment
Client: Personal Work
Role: Concept, 3D and AI Relighting Experiment
Shot Breakdown - Concept/look dev of cyberpunk city to experiment with ComfyUI. Created 3D layout in Unreal Engine and modelled some assets, painted over in Photoshop, Re-lighted using ComfyUI.

Chasm Calls
Client: Personal Work / Youtube Competition
Role: Unreal Animation, Water Simulation and Compositing
Shot Breakdown - Modelling, Texturing, Set Dressing, Lighting in Unreal Environment. Animated characters using Maya. Water simulation made using EmberGen. Composited glittering effects in Nuke.
Reality Heist
Client: National Film and Television School
Role: Concept Artist, DMP Artist, Unreal Artist and Compositor
Shot Breakdown - Modelling, Texturing, Set Dressing, Lighting in Unreal Environment. DMP Moon and Sky, Nuke Compositing on all shots




Qiddiya City
Client: SquintOpera
Role: DMP Artist, Unreal Artist and Compositor
Shot Breakdown - Modelling, Texturing, Set dressing, Lighting in Unreal Environment. DMP for Marketing Stills and Compositing.
HERE
Client: Sony Pictures Entertainment
Role: Environment Artist
Shot Breakdown - Set Dressed, Lighting, DMP Cards, texturing and Modelling assets within Unreal Engine (outside the window)


















